![]() This can be used to purchase stickers, which can be used to customise characters. In addition to raw experience points, players also earn coins from each battle. Garden Warfare has a level up system that's easily as rich as anything you'll find in other full-priced shooters. With that said, as long as the game's servers remain populated, then each battle is going to be a different experience, and while there might not be many maps, those that are in the game brim with strategic opportunity mastering these maps takes plenty of practice. They're very well designed and balanced, but the picture needs to be painted here though it's a budget-priced release, it's also one where the raw content is quite thin. This one is the most like a tower defence game (and has points where players can "build" support plants to help deal with the waves), and it's also the only mode that can be played solo, but truth be told it's not as engaging as either of the other modes because it lacks that competitive edge, and once the final wave is downed there's not much incentive to play again. The final gameplay mode is co-op, where players need need to protect a base from a series of zombie waves. It's genuinely edge-of-the-seat stuff, but from what I experienced it is incredibly difficult for the zombies to succeed in this mode. Each objective has a set time limit, and if the zombies fail to capture any one of them, it's game over. If they succeed at that, they're given a new objective, and the goal is to keep capturing these points on the way to the plants' main base. The most straightforward is the team deathmatch, but there's also a truly great take on the king of the hill structure where zombies need to capture a key point which the plants need to try and protect. ![]() There are a couple of different gameplay options. Sniper classes are always hit-and-miss with fast-paced shooter games, but thanks to the ability to put down mines and temporary barricades I felt like I was able to participate in battles in a meaningful way. Personally I decided to specialise in the cactus. Each unit has a range of special abilities to it, which can be upgraded by playing well and "levelling up" each character type. On the other side, the zombie wearing the American football costume is the heavy hitter, while the stock standard trooper has the ability to propel himself into the sky and reach great vantage points with ease. The cactus is a long ranged sniper, while the sunflower takes on the job of a healer. So how does that work? Players take on the role of one of four zombie or plant types in team-based competitive shooter action. Zombies 2 might have been a horribly cynical free-to-play game, but PopCap has redeemed itself with Garden Warfare, which takes the spirit of this eternal war, and turns it to a multiplayer-only deathmatch experience. it's just silly enough to be awesome, even if the tower defence genre it belongs to isn't exactly known for its outstanding gameplay. After all, a game starring flowers and plants with big smiles on their faces locked in an eternal battle with silly zombies wearing metal buckets for armour. PopCap (now owned by EA) created a breakout tower defence game thanks to a bright, cheerful personality. Just about everyone has played the original Plants Vs. It's technically competent and well balanced, uses the excellent Frostbite 3 engine, has plenty of depth, and unlike almost every other shooter out there it doesn't rely on gore and 'mature' imagery to be engaging. Why can't more shooters be like this? Plants Vs.
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